
Video Library Hub
Collaborating with another designer, we spearheaded the design of Hudl's Online video hub, catering to both desktop and mobile platforms. Positioned as the focal point, this hub empowers coaches and athletes to seamlessly discover and interact with video content. Researching (moderated, unmoderated, and guerrilla research) and iterating along the way.
My Role:
Product Designer
UX Researcher
Timeline:
Nov 2015 - June 2016
Research and Paper Prototypes
Initial ideas blocked out in ideation with was short, sweet, and to the point.
My team and I engaged in numerous user interviews with coaches to understand their preferences for video content, what they seek, and how they would prefer to categorize it.

Industry leaders in video
As a team, we examined industry-leading video platforms to gain insights into effective layouts, interactions, and successful strategies.
Mobile-Focused Design
From the outset, we prioritized the user experience on mobile platforms, ensuring that coaches and athletes could easily navigate and engage with video content on their handheld devices. This deliberate strategy allowed us to create an interface that seamlessly scaled to larger screens while maintaining optimal functionality on mobile devices, reflecting a commitment to accessibility and user-centric design.
Recognizing that coaches may not be proficient in technologically, our design approach was anchored in simplicity.
